2022-01-23

Brief introduction about Angel Soul GameFi project

By Cosmo

Game Background

At the beginning of creation, light and darkness were separated from chaos, transforming the light into heaven. In the heavens reside the most powerful creatures; these are the Angel of Justice Gwendolyn, Angel of Courage Alfredo, Angel of Wisdom Elvis, Angel of Fate Helena, and Angel of Hope Melany. Darkness is transformed into hell; there live the three demon gods in the depths of hell! The Demon of Fear Henrietta, Demon of Doom Norton, and Demon of Hate Yehudi.

When light and darkness were separated, a piece of Sacred Water fell from the sky. Sacred Water can rejuvenate a life force, and this water can be a weapon of destruction when placed in the wrong hands. Sacred water caused the angels and demons to carry out a war that lasted for tens of thousands of years, but not every angel and demon are willing to oppose each other. With the help of angels and demons who are willing to live in peace, Angel of Justice Gwendolyn obtained Sacred Water and created the Place of Sacred Water. Because of the powerful effect of the hybrid, Bryanna was born with powerful abilities and the ability to protect the Place of Sacred Water.

But because of some unknown reasons, some people in the Place of Sacred Water were compelled by the demons in hell. Eventually, Sacred Water was stolen; from then on, the Place of Sacred Water lost its shelter and fell into the darkness, and this period was known as the “Shadow Age.”

Only the strongest of the warriors will be able to get the Sacred Water from the abyss and depths of hell.

Character obtainment.

Create a character: 100 $MOL (100% destruction)

(Get a random Hero)

Recruit Soldier: 10 $MOL (100% destruction)

(Soldier, can only participate in Land Instance, can not be traded, can not be upgraded)

Hero Mystery Box can be purchased with $MOL

(7 kinds of characters, each Hero is level 1 at the beginning, can rise to level 50)

Players can enter the game for 7 types of Hero that are randomly Obtained:

Savage: Power-based, specializes in Melee Physical Attack

Knight: Power-based, specializes in Melee Spells Attack

Mage: Intelligence-based, specializes in Ranged Spells Attack

Thief: Agility-based, specializes in Melee Physical Attack

Hunter: Agility-based, specializes in Ranged Physical Attack

Priest: Intelligence-based, specializes in Auxiliary

Master: Intelligence-based, specializing in Black Magic Ranged Attack

Hero Level Up

The newly created Hero is level 1, has no attribute value, and can only participate in Land mining.

Level 1~10, every 1000 EXP value + 10 $MOL can be leveled up with a 100% success rate.

Level 10~20, every 2000 EXP value + 20 $MOL can be leveled up with a 70% success rate.

Level 20~30, every 4000 EXP value + 40 $MOL can be leveled up with a 50% success rate.

Level 30~40, every 8000 EXP value + 80 $MOL can be leveled up with a 30% success rate.

From level 40 to level 50, for every 16,000 EXP + 160 $MOL can be leveled up with a 10% success rate.

Please note that you may fail when you level up your advanced character. If the level-up fails, your character will be permanently lost.

Notes:

1. Each character initial Energy is 5 Energy: can participate in 5 times Instance (can use Energy Potion, increase 1 Energy that can play 1 Instance again)

2. Using Asylum Card, NFT characters do not explode the card, retain the original level, the current EXP to zero, level up materials, or destroy materials.

Dungeon Instance:

Level 2-10 (EXP +Regular Treasure Box)

Level 10-20(EXP +(Regular Treasure Box/Bronze Treasure Box, random a Treasure Box)

Level 20-30(EXP +Bronze Treasure Box)

Level 30-40 (EXP +Bronze Treasure Box/Silver Treasure Box, random a Treasure Box)

Level 40-50 (EXP +Silver Treasure Box/Gold Treasure Box, random a Treasure Box)

Level 50 full level Dungeon (EXP + Gold Treasure Box)

Treasure Box Details:

Regular Treasure Box: (0.1~10$MOL+ White Weapons Shard/ White Weapons Blueprint )

Bronze Treasure Box: (0.5~20$MOL+ Green Weapons Shard below/ Green Weapons Blueprint below)

Silver Treasure Box: (2~50$MOL+ Blue Weapons Shard below/ Blue Weapons Blueprint below)

Gold Treasure Box: (5~100$MOL+ Purple Weapons Shard以下/ Purple Weapons Blueprint below)

Notes:

1. Every time you play Instance, you will get 25 EXP, and if you fail the challenge, you will also get 25 EXP.

2. Participate in Dungeon will get Treasure Box, Treasure Box has Weapons Shard/Weapons Blueprint/$MOL random.

Weapons obtainment:

Gear Mystery Box: 100 $MOL(100% Destruction)

(random item: Weapons, Weapons Blueprint, Asylum Card, and Weapons Shard)

1. Weapons Types:

Knight: Axe(White – Green – Blue – Purple – Gold), Mystery Box random Obtained, White Highest probability, Gold Lowest probability

Mage: Staff(White – Green – Blue – Purple – Gold), Mystery Box random Obtained, White Highest probability, Gold Lowest probability

Thief: Firearms(White – Green – Blue – Purple – Gold), Mystery Box random Obtained, White Highest probability, Gold Lowest probability

Hunter: Bow(White – Green – Blue – Purple – Gold), Mystery Box random Obtained, White Highest probability, Gold Lowest probability

Savage: Gloves(White – Green – Blue – Purple – Gold), Mystery Box random Obtained, White Highest probability, Gold Lowest probability

Master: Sword(White – Green – Blue – Purple – Gold), Mystery Box random Obtained, White Highest probability, Gold Lowest probability

Priest: Magic Guide Book(White – Green – Blue – Purple – Gold), Mystery Box random Obtained, White Highest probability, Gold Lowest probability

2. Weapons Synthesis:

Weapons Blueprint 5 levels (White – Green – Blue – Purple – Gold), corresponding to different levels of Weapons Shard, requires the same level of Weapons Blueprint + consume the corresponding Knowledge to synthesize Weapons.

3. Synthesis Expense: (Knowledge )

White: 1 Knowledge

Green: 2 Knowledge

Blue: 4 Knowledge

Purple: 8 Knowledge

Gold: 16 Knowledge

Arena:

Arena: Send your Hero team to compete in the arena, win and get the trophy!

1. Daily ranking rewards: each day, there will be a ranking based on the number of trophies.

Trophy Ranking

The top 100 users of Trophy for the day will be rewarded:

Daily Rewards

First place: 100$MOL+3 Asylum Cards

Second place: 80 $MOL + 2 Asylum Cards

Third place: 50 $MOL + 1 Asylum Card

Fourth place: 30 MOL + 1 Asylum Card

Fifth place: 20 $MOL+1 Asylum Card

Sixth to tenth place: 10 $MOL+1 Asylum Card

Eleventh to 100th place: 5 $MOL

Land Plan: (100% destruction)

1, Land Pre-sale Phase 1: 100 Land

(Pre-sale 1 Land=1000 $MOL)

2, Land Pre-sale Phase 2: 100 Land

(Pre-sale 1 Land=2000 $MOL)

3, Land Pre-sale Phase 3: 100 Land

(Pre-sale 1 Land=3000 $MOL)

Land limited edition :

100 pieces of Hunter Land

100 pieces of Fairy Land

100 pieces of Dwarf Land

Three Major Lands:

Hunter Land produces EXP – Sacred Water

Fairy Land produces Energy – Sacred Water

Dwarf Land produces Knowledge – Sacred Water

Land upgrade rules:

Level 1 Land: Population cap of 1000, Land element tax of 5%

Level 2 Land: Population cap 2000, Land element tax 6%, elemental production value increased by 10%

(Population reaches 1000 + consume 1000 $MOL to upgrade Level 2 Land)

Level 3 Land: Population cap 3000, Land element tax 7%, elemental production value increased by 20%

(Population reaches 2000 + consume 2000 $MOL, upgrade to Level 3 Land)

Level 4 Land: Population cap 4000, Land element tax 8%, elemental production value increased by 30%

(Population reaches 3000+, consume 3000 $MOL, upgrade to Level 4 Land)

Level 5 Land: Population cap 5000, Land element tax 9%, elemental production value increased by 40%

(Population reaches 4000+, consume 4000 $MOL, upgrade to level 6 Land)

Level 6 Land: Population cap 6000, Land element tax 10%, finance tax 1%, elemental production value increased by 50%

(Population reaches 5000+, consume 5000 $MOL, upgrade to level 6)

Level 7 Land: Population cap 7000, Land element tax 10%, finance tax 2%, elemental production value increased by 60%

(Population reaches 6000+, consume 6000 $MOL, upgrade to level 7)

Level 8 Land: Population cap 8000, Land element tax 10%, finance tax 3%, elemental production value increased by 70%

(Population reaches 7000+, consume 7000 $MOL, upgrade to level 8)

Level 9 Land: Population cap 9000, Land element tax 10%, finance tax 4%, elemental production value increased by 80%

(Population reaches 8000+, consume 8000 $MOL, upgrade to level 9)

Top Level Land: Population cap 10000, Land element tax 10%, finance tax 5%, elemental production value increased by 100%

(Population reaches 9000+, consume 9000 $MOL, upgrade to top-level Land)

Notes:

1. Elemental tax is derived from; if there is a user in the level one to level ten land, digging a Sacred Water, the system will calculate an additional 5%-10% to the Landholder.

 

2. The finance tax comes from; if a user participates in Dungeon from level 6 to level 10 land, the system will calculate an additional 1%-5% of the $MOL to the holder of the Land where the user is located.

Land Instance:

Level 1~Level 20 Land Mining

Hunter Land can produce 5 EXP in 24 hours

Fairy Land can produce 0.1 Energy in 24 hours

Dwarf Land can produce 0.1 Knowledge in 24 hours

Level 20~Level 40 Land Mining

Hunter Land can produce 10 EXP in 24 hours

Fairy Land can produce 0.2 Energy in 24 hours

Dwarf Land can produce 0.2 Knowledge in 24 hours

Level 40~Level 50 Land mining

Hunter Land can produce 25 EXP in 24 hours

Fairy Land can produce 0.5 Energy in 24 hours

Dwarf Land can produce 0.5 Knowledge in 24 hours

Notes:

EXP = 50 EXP + EXP Bottle + Synthesis = (EXP Sacred Water)

Energy =1 Energy + Energy Bottle + Synthesis=(Energy Sacred Water)

Knowledge = 1 Knowledge + Knowledge Bottle + Synthesis=(Knowledge Sacred Water)

You need to buy the corresponding Bottle from the store to correspond with the Sacred Water.

Available for purchase in the store:

EXP Bottle: Capacity (50 EXP ) = 2 $MOL

Energy Bottle: Capacity (1 Energy ) = 2 $MOL

Knowledge Bottle: Capacity (1Knowledge ) = 2 $MOL

(90% of Bottle purchases are used for destruction, 10% for Land Ranking Bonus Pool)

Land Ranking:

Land tax ranking bonus, the top 10 in the total tax amount of the day will get $MOL, and the $MOL is the $MOL spent by the user to buy Bottle; 10% is used for the Land ranking bonus.

Land Tax Top 10 Bonus:

First Place: 20%

Second Place: 15%

Third Place: 10%

4th to 10th place: 55%

Tokenomics

Token Name: $MOL

Total number of tokens issued: 1 billion

In-Game Rewards 99%

will be divided into two parts:

90% for reward character mining

9% for ecosystem rewards

0.1% IDO (no lock-in)

0.1% Institutional: (10% released the same day, the remaining 90% released linearly over 36 months)

0.2% Private Equity: 0.25U (10% same-day release, 90% linear release over 36 months)

0.3% Foundation: (10% same-day release, 90% linear release over 36 months)

0.3% Founding Team: (10% release next month, 90% linear release over 36 months)

Production reduction mechanism:

Halving rule (Population valve) ≥ 50000 total Population, the game output Sacred Water / each Population increment by 100%, the corresponding will halve the output; (as follows: 10W (-50%), 20W (-50%), 40W (-50%), 80W (-50%), 160W (- 50%), 320W (-50%) and so on (each Hero/Soldier count 1 Population)

Multiplayer:

We will open multiplayer team mode in the future higher difficulty Dungeon, using Flash rich media technology, with reasonable design and stable system, supporting a large number of users online at the same time. The game will be designed with a friendly human-machine interface, recreating the magnificent war scenes in the game’s background lore. Players can explore and upgrade with their companions in the game’s virtual world, and only with multiplayer teams can they achieve ultimate victory in the higher-difficulty Dungeon.

Overall, the emergence of metagaming chain tour track ushered in a new round of reshuffle, in the mainstream game company impact and the role of the market itself, most of the current chain tour may be eliminated by the market, only innovation landing to open up new roads, and even to promote the qualitative changes in the industry.

Roadmap:

January 25: Beta version

(Land, Land mining (manufacturing Potion) Hero Mystery Box, recruiting Soldier, Weapons Mystery Box)

Hero Mystery Box: 100USD

Weapons Mystery Box: 100USD

Recruit Soldier: 10USD

Purchase Land: 1000USD

Bottle: 2USD

(Test Beta version benefits: non-censored)

February: Official Launch

(Daily Instance, Daily Ranking, Land Ranking)

Hero Mystery Box: 100 $MOL

Weapons Mystery Box: 100 $MOL

Recruit Soldier: 10 $MOL

Purchase Land: 1000 $MOL

Bottle: 2 $MOL

(Repurchased $MOLs are transferred directly to BSC blackhole address)

March: Built-in NFT marketplace launched

April – June:

the second phase launched, Hero quality / Weapons quality upgrade, Hero exclusive Weapons, Hero exclusive Instance, Land battles

July to December: Global Club Season

2023: $MOL mainnet launched

Contact us

Website:

https://www.angelsoul.vip

Telegram:

https://t.me/AngelSoulOfficial

Twitter:

https://twitter.com/angelsoulvip